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When Nintendo launched the original WarioWare on the Game Boy Advance more than two years ago, it was almost as if the company launched a new genre in the world of videogames. All the design really offered were stupid little five second challenges that, by themselves, a five year old or your Great Uncle Stew could complete, but it was the way that these stupid little five second challenges were presented that made the game such a successful production. By stringing the mini-games together in rapid-fire progression, the creators of WarioWare built a new gaming experience that, surprisingly, hasn't been cloned by wanna-be game developers the way games like Tetris or Street Fighter have been copied after their success.

Though follow-ups to the GBA game had been released on the GameCube and on the Nintendo DS, WarioWare Twisted marks the first sequel to the series on the system it was first created for, and the designers have absolutely trounced the original concept with this follow-up. Twisted builds off the original formula, but the designers have implemented a new way to experience this formula: motion-sensing control. This sequel is one of the most original, creative and fun games to ever hit the Game Boy Advance, and has the potential to land a spot in the list of Greatest Games Ever Conceived.

Even the packaging to WarioWare Twisted breaks from the normal Game Boy Advance fare. The box to the game comes in a double-thick cardboard case, due to the unique cartridge that Nintendo has created for the GBA title. Built into every cart is two-fold technology: a gyroscopic sensor that detects when the system is being rotated clockwise or counterclockwise. Coupled with this sensor is a rumble-style motor that enables the minigame designers to offer physical feedback in their challenges. The rumble itself adds to the overall presentation, and is no gimmick -- the motor has varying styles of feedback, offering console style vibration, as well as mechanical "clicking" to emulate, for example, dialing a rotary phone or turning a musicbox crank, two tasks that, coincidentally, are included in WarioWare Twisted.

The designers at Nintendo and Intelligent Systems were clearly given free range to create any silly mini-challenge they could conceive that would employ the twist-sensing technology. The cartridge recognizes when the system's being rotated, and it's extremely sensitive which means that developers can require subtle or extreme motion during the gameplay. Realistically, all the motion-sensor really does is turn the Game Boy Advance into an old-school Atari 2600 Paddle, but the original Atari never had games like the ones WarioWare Twisted offers.

Full Review

9.5 out of 10

Published - Nintendo
Developed - Nintendo
Genre - Action
Number of Players - 1
Release Date - May 23, 2005

GameSpot

  

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